Medieval II: Total War README Last Updated: 2007-04-16 v1.2 Medieval II: TW v1.2 contains the following changes: AI Units do not clump together when told to complete a 180 degree turn. Janissary Musketeers now fire consistently. Enemy AI army formations in bridge battles now allow their own artillery to fire. Enemy cannons do not fire at unbreakable walls. Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so. AI does not deploy outside of enemy gates. When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy. Improved Siege AI. Cavalry can now charge a spearman army. General's bodyguard unit now marches correctly outside castles. AI now effectively assaults 2nd tier of a Fortress. Sallying AI army now reacts properly to being assaulted from 2 sides Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement. Generals are now more effective at chasing down routing units. Enemy AI reacts to being bombarded with Trebuchets while inside a settlement. Siege AI now more difficult to defeat if player places missile units outside the walls. AI controls it units more effectively in a Citadel AI artillery more decisive in its positioning Remaining AI army now advances to use siege equipment AI Cavalry can now flank a Spear Wall AI now responds to missiles when sieging settlements AI now crosses bridges to attack AI responds more quickly to gates that have been opened by Spies (while sieging). Units do not break formation when chasing routers Enemy AI effectively attacks when player's units in a settlement square Enemy AI now utilises spare rams Improved enemy AI response to stakes Shortened Siege attack timers Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending Diplomacy Improved responses to monetary offers Bribery attempts do not always fail after an unsuccessful first attempt Diplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generous Aztecs now appear in the correct year (for diplomacy actions) Generals in a Crusade do not get inquisition Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently' Crash Soft-locks in MP Lobby no-longer occur Host random hangs fixed Resolved issue with client CTD when host ends game that client is joining Auto-resolve Siege battle hangs fixed Siege tower catching fire no-longer causes random hangs Random hangs after loading Campaign save game Pathfinding Battering Rams no-longer stuck in gates Ship movement area fixed Ram crew no-longer stuck between rams Northern European Castle terrain fixed to allow docking of towers Improved use of ladders Southern European Fortress wall fixed to allow docking of towers Improved the way units use Way-points Siege of Setenil slow-down tweaked Units no-longer become stuck on canyon walls on 'Canyon' map Units do not ascend/descend invisible ladders Units do not get stuck on Siege towers Cavalry pathfinding improved when sallying out from a Fortress Bridge battle pathfinding improved (units do not constantly reform) Citadel and Fortress paths fixed so that units can avoid assaulting inner walls Breach pathfinding tweaked Combat Enemy spearmen do not charge with raised spears 2H axemen attack tweaked, inc. Attacking Cavalry Defending units can no-longer enter a siege tower as soon as it docks with the walls Mechanics Mouse Cursor position now updates when scrolling with the arrow keys. Assassination exploit fixed. Mission "Reinforce Region" now functions correctly Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment Fixed two family members (brothers) with the exact same name Rudder event now triggers at the correct time When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win. Assassin mechanics tweaked Mercenary recruitment tweaked Diplomatic Information scroll updates correctly. Online replays now match Slowdown fixed on Desert Sanctuary Metallic Resource now support Mines Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position Units can now withdraw on the Eifel Mountains Battle Map Construction queue exploits fixed The carroccio standard can now fit through the gate on a sally out battle. Southern European > Fortress: routing Enemy AI now leaving the map Printing press event triggers at the correct time Ladder docking/undocking tweaked Faction standings tweaked Priests no-longer convert to heretics if traveling on a fleet Upper limit added on how long units stay in loose formation for. Traits/VnV triggers tweaked Camera Camera height does not drop under bridge in River Po Custom Battle map. Camera does not drop below water's surface in Palm Beach, Andalusia and Italian Wars map/scenarios. Camera does not show the underneath of a bridge when General is killed on the bridge Controls Drag Deploy functionality tweaked RTS camera functionality tweaked Graphics Princess character now greyed out upon death on Family tree Venice battlemap ambient building placement tweaked Fixed issue with trees disappearing when panning camera Added paths to doorways in Southern European Large City Added paths to doorways in Southern European City Fixed minor lighting issue in Southern European City Fixed misaligned platforms in Southern European Large Town Tweaked Crusade Army banner Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings. Fixed incorrect Tower Path in Mesoamerican City Fixed path through wall in Mesoamerican City Wall Fixed floating buildings above the battle map in Aztec Gold Scenario Fixed floating spikes in Mountain Redoubt scenario Added correct image for Paladin ancillary Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle. Added correct image for Aztec Rebel - Native Archer Added correct image for Aztec Spearmen Fixed floating torches in SE Citadel courtyard Garrison quarters no-longer change to Town Guard when in Construction queue Armoury building image in construction queue no-longer changes to an armoury Fixed issue with Trebuchets sometimes disappearing when zooming in close Fixed maps have the winter option but don’t have winter texture on the battle map Night attack selection tick and reinforcements do not disappear if user selects night attack option and then views enemy army details. Fixed officers not animating while riding Removed trees in the water in The Battle of Otumba. Deployment Units can no-longer be deployed on inaccessible sections of wall Fixed deployment issues with Southern European Wooden Castle on either side of the main gate. Units no-longer deployable in buildings in Mesoamerican City Collision Ballista collision improved Southern European Citadel gate collision improved Middle Eastern Gatehouse collision improved Issues with units getting pushed into areas that can't be deployed into. ______________________________________________________________________ Battle Editor This tool is unsupported by either Creative Assembly or Sega, it is provided as is and there are no guarantees that it is free from bugs. You can run the Battle Editor in two ways: 1. Run Medieval2.exe with the commandline switch: medieval2.exe --features.editor 2. In the config file add the following option: [features] editor = true ______________________________________________________________________ Cinematic Editor This tool is unsupported by either Creative Assembly or Sega, it is provided as is and there are no guarantees that it is free from bugs. NOTE: When viewing movies created in Cinematic editor in pro applications. e.g. Premiere, the Alpha channel will always be set at 0. As a result you must ignore the Alpha channel setting in the application. Unedited movies playback normally in standard Media Player apps such WMP or VLC. To run the Cinematic Editor you must create a new config file with any filename (e.g. CineEd.cfg) and launch medieval2.exe with the following command line switch: Medieval2.exe @CineEd.cfg The Config file must contain the following: [video] windowed = true movies = false tga_width = 800 #tga capture size [capture_tga] fps = 20 [misc] tga_front_buffer_capture = true [audio] disabled = true [cine] show = true width = 800 height = 600 [replay] play = true file = replays/replay.rpy camera = cameras/cam1.cam #default camera to load #The file will also need to contain one or both of these options: [cine] capture = true #captures the movie as .tga files using the default camera (required) avi = true #use this if you want an AVI instead of .tga files ______________________________________________________________________ UI Mission scroll hotkey added Financial Details hotkey functionality and tooltip added Reveal/Advance advice hotkey functionality added Battle Tutorial Dismiss advice functionality added Magnifying glass added to Disaster Strikes scroll Princess appears correctly on family tree Chat Window errors fixed Family Tragedy scroll triggered correctly Console text appearance tweaked Now possible to launch game from autorun launcher Fine Grain time control added (accessible by holding Shift and clicking + and - on battle UI) Save/Load Loading saved game of the same turn no-longer allows user to keep both allies when they declare war Russian and Czech autosave fixed Audio Movement_Embark speech now triggered correctly Allies breaking through gates of citadel now triggers correct speech Battle ending in draw when timer runs out now triggers correct speech Campaign Map interface sounds added End Turn sound now fades out nicely Win/Lose music is now representative of the Faction Enemy King killed speech now triggered Enemy Reinforcements arrive speech now triggered correctly Player Army Tired Battle Event Speech is now triggered. Player Army Half Gone Battle Event Speech is now triggered. Enemy Army Half Gone Battle Event Speech is now triggered. Player Under Attack Idle Battle Event Speech is now triggered. Player Winning Combat Battle Event Speech now triggered correctly. Player Losing Combat Battle Event Speech now triggered correctly. Leaves Fleet speech now triggered correctly. Player Tide Of Battle Up Battle Event Speech now triggered correctly. Player Tide Of Battle Down Battle Event Speech now triggered correctly. Muslim Enemy General Killed Battle Event Speech now triggered correctly. Christian Enemy General Killed Battle Event Speech now triggered correctly. Allied General Captured Battle Event Speech now triggered correctly. The "spy infiltrated our settlement" audio/speech is now played when "Start battle" is pressed during cutscene Correct region music plays when loading a saved campaign game. Added sound trigger for planting archer stakes in ground. Clicked-on characters on the Campaign Map no-longer stack their audio response if clicked multiple times. In the Historical battles, Battle of Otumba and the Battle of Hastings the music speeds up when you attack Other minor audio tweaks also carried out. Text Minor grammar/spelling errors fixed Medieval II: TW Update 2 also contains fixes that were included in Update 1: Battle AI, Siege AI and Campaign AI are no-longer passive Close-range AI attacks are more consistent Cavalry Charge and Cavalry power are more consistent Merchant trade values no-longer drop after load / save Elephant Artillery does not cause problems in Campaign Battle Reduced Inquisitor power Morale effects tweaked Autoresolve Increased effectiveness of naval invasions MP lobby crashes removed MP in-game soft-locks removed Added support for international MP Minor issues with deployment lines / zones have been solved Tweaks made to Diplomacy mechanic Sieged Settlements no-longer showing as sieged even if besieging army has been defeated Gunpowder units do not get stuck re-forming Siege equipment does not disappear while zooming Removed Assassin exploit Tweaks made to unit pathfinding in settlements *Command line switch added to remove 'reinforcements delayed' message No-longer possible to open gates with siege towers or embed them in walls Minor UI changes Added missing Audio triggers Controls and Camera tweaks Added ModTool - Unpacker *To remove the Reinforcements Delayed message use the following command line switch: medieval2.exe --game.unlimited_men_on_battlefield true ______________________________________________________________________ SOMMAIRE ______________________________________________________________________ I. INTRODUCTION II. ADDENDUM MANUEL III. CONFIGURATION MINIMALE DU SYSTÈME IV. PROBLÈMES D’INSTALLATION ET DE MISE EN ROUTE V. PROBLÈMES VIDÉO VI. JOUABILITÉ VII. PROBLÈMES SPÉCIFIQUES DES SYSTÈMES D’EXPLOITATION WINDOWS® VIII. INFORMATIONS LÉGALES ______________________________________________________________________ I. INTRODUCTION ______________________________________________________________________ Référez-vous à ce document si vous rencontrez des difficultés avec un ou plusieurs aspects de l’installation ou en jouant au jeu Medieval II: Total War. La plupart des problèmes rencontrés sont couverts dans ce document. Si des problèmes surviennent, assurez-vous de disposer des pilotes les plus récents sur votre Ordinateur. http://www.nvidia.com/ http://www.ati.com/ http://www.microsoft.com/directx/ Pour les dernières informations sur ce produit, veuillez consulter les sites internet suivants : http://www.sega-europe.com/ http://www.creative-assembly.com/ http://www.totalwar.com/ ______________________________________________________________________ II. ADDENDUM MANUEL ______________________________________________________________________ - Une option supplémentaire est disponible pour contrôler la caméra durant les batailles. Maintenir la touche 4 enfoncée (pas disponible sur toutes les souris) permettra au joueur de contrôler la vue directement avec la souris. Le curseur disparaîtra jusqu’à ce que le joueur relâche la touche 4. - Après avoir imprimé la Charte de l’unité fournie, des changements mineurs ont été effectués dans les statistiques de l’unité afin d’améliorer le jeu. Les statistiques correctes de l’unité peuvent être trouvées dans le jeu. - Sous la rubrique 'La Fenêtre Contrôle de la Bataille', une référence apparaît en cliquant sur le portrait de votre Général ou Capitaine qui déplace votre caméra vers un emplacement derrière l’unité du Général. Cette caractéristique a été remplacée par un bouton du drapeau de votre faction qui surligne la position de toutes vos troupes sur le champ de bataille, marquant vos forces en vert, les forces ennemies en rouge, les forces alliées en bleu. - Sous la rubrique 'Catégorie des Personnages agents > Prêtres / Imams', le texte spécifie que ce type de personnage peut 'réaliser un procès en hérésie'… - Sous la rubrique 'La Fenêtre Contrôle de la Bataille', il est fait référence à une section nommée 'Comment utiliser les groupes et les formations', cette section n'existe pas et à la place le lecteur devrait se référer à la section du manuel 'Groupes'. - Les unités en mode tir de barrage peuvent revenir au mode standard de tir à la volée si le joueur active l’option escarmouche pour cette unité. - En plus des instructions dans la section du manuel 'Utiliser les fortifications défensives', notez que les portes d'une communauté peuvent tomber sous les coups des assaillants ayant plus de troupes que leurs ennemis sur le mur, au dessus de la porte. - Le mode multijoueur 'Batailles historiques' a été remplacé par deux types de batailles 'prêt-à-jouer' : 'Scenarios' – Les batailles où les joueurs peuvent déployer leurs forces à volonté, et 'Batailles Rapides'- les batailles où le déploiement a déjà été assigné aux forces de tous les joueurs. ______________________________________________________________________ III. CONFIGURATION MINIMALE DU SYSTÈME ______________________________________________________________________ - Microsoft® Windows® 2000/XP - Céléron 1.8GHz Pentium 4® (1800MHz) ou équivalent SS2 AMD® Athlon 64. - 512MB RAM - Lecteur de DVD-ROM et les pilotes les plus récents. - 9 Go d’espace libre non-compressé sur le disque dur. - 100% compatible DirectX® 9.0c avec une carte son 16-bit et les pilotes les plus récents. - Une souris et un clavier 100% compatibles avec Windows® 2000/XP et les pilotes les plus récents. - DirectX® 9.0c - Une carte accélératrice vidéo 128MB avec le support Shader 1 et les pilotes les plus récents. Elle doit être 100% compatible avec DirectX® 9.0c. La carte graphique Nvidia® GeForce 4 Ti 4400 ou ATI Radeon® est le minimum requis comme carte vidéo. - Une résolution minimale de 1024x768 est requise. Note importante : Référez vous aux instructions de votre fournisseur pour la compatibilité 100% DirectX® 9.0c . ______________________________________________________________________ IV. PROBLÈMES D’INSTALLATION ET DE MISE EN ROUTE ______________________________________________________________________ Installation DirectX® L’assistant d’installation propose l’option d’installer DirectX® 9.0c sur votre ordinateur. Si vous avez déjà cette version ou une copie plus récente de DirectX®, cela sera détecté et la mise à jour s’arrêtera sans changements effectués dans les fichiers DirectX® de votre système. Vous pouvez installer manuellement la dernière version de DirectX® en visitant le site http://www.microsoft.com/windows/directx et en téléchargeant la dernière version disponible. ______________________________________________________________________ V. PROBLÈMES VIDÉO ______________________________________________________________________ Processeurs vidéo intégrés à la carte mère/ à bord Si votre système utilise une solution graphique à bord, assurez-vous qu’elle est configurée pour au moins 128MB de mémoire. Certains processeurs graphiques sont configurés pour utiliser 64 MB par défaut, par exemple, l’Intel GMA950, qui empêchera Medieval II de fonctionner correctement. Ces paramètres sont généralement configurés via les paramètres BIOS d’une carte mère. Référez-vous au manuel de votre fournisseur ou de la carte mère pour les instructions de la configuration de cette caractéristique. ______________________________________________________________________ VI. JOUABILITÉ ______________________________________________________________________ Les conseils de bataille du didacticiel Lorsque vous faites le didacticiel, si vous terminez l’action requise avant que le conseiller finisse de parler, il sera interrompu et passera au prochain conseil. Pour vous assurer que vous entendiez tout ce que le conseiller a à dire, écoutez bien avant de commencer les actions requises. Veuillez noter que vous serez incapable d’entendre le conseil à nouveau en cas d’interruption à moins de relancer le didacticiel. ______________________________________________________________________ VII. PROBLÈMES SPÉCIFIQUES DES SYSTÈMES D’EXPLOITATION WINDOWS® ______________________________________________________________________ Vous devez avoir le statut d’administrateur pour installer et jouer le jeu. ______________________________________________________________________ VIII. INFORMATIONS LÉGALES ______________________________________________________________________ © 2006 The Creative Assembly Limited. Total War, Medieval: Total War et le logo the Total War sont des marques ou des marques déposées de The Creative Assembly Limited au Royaume-Uni et/ou dans d’autres pays. SEGA est enregistré auprès du U.S. Patent and Trademark Office. SEGA et le logo SEGA sont des marques ou des marques déposées de SEGA Corporation. Tous droits réservés. GameSpy et la conception "Powered by Gamespy" sont des marques déposées de GameSpy Industries, Inc. Ce produit contient une technologie de logiciel licenciée par GameSpy Industries, Inc. © 1999-2006 GameSpy Industries, Inc. GameSpy et la conception "Powered by GameSpy" sont des marques déposées de GameSpy Industries, Inc. Tous droits réservés. Le logo NVIDIA et le logo "The way it's meant to be played" sont des marques déposées ou des marques de NVIDIA Corporation. L’icone de code parental est une marque déposée de Entertainment Software Association. Tous les autres noms et marques déposés sont la propriété des propriétaires respectifs. Tous droits réservés.